Version 0.1.2 Released


Godot Manager v0.1.2 has been released.  In this release, many of the bug fixes that have been reported and new features included.  Currently, updating Mac OS is the only known system to have issues with the internal updater.  This is fixed in 0.1.2, but those still on v0.1.1 will not be able to update internally.  This should hopefully be fixed with Godot 3.5, where Ad-Hoc signatures will be applied to all exported templates.  To update, manually download the release, and apply the xattr -cr Godot\ Manager.app in Terminal to fix the App package to allow launching of Godot Manager.

Included in this release, is a new Management system for Godot Addons, allowing for download, installing, updating, and removing of Asset Library addons.  Asset Templates will allow for updates, but will not apply them to currently existing Projects.  Below are the release notes for Godot Manager.

Version 0.1.2

  • Fixed extension search for Godot executable name in import godot engine dialog, now properly recognizes .64 and .32 on Linux based systems.
  • Fixed Add Custom Godot Engine dialog, not closing when adding the engine to the list of available engines.
  • Fixed Scan for Projects, now validates that the folders exists, and when no folders exists, prompts user to select new folder.
  • Updated Github Workflow to use 3.4.4 for export, instead of 3.4.3
  • Added generate_version, so now future executables will be properly version stamped.
  • Updated Project store to search by name only, instead of name or location, as location isn't really used.
  • Updated Mac with a work around currently to clear extended attributes on the Godot Manager.app package, as it is not Ad-Hoc signed.  (This will be fixed in Godot 3.5)  **NOTE** Mac Users will still need to manually update, as the updater in the previous version did not clear security bits, so will not properly execute the updater.
  • Fixed Godot 4 project loading, as format has changed between Godot 3 and 4, for storing Godot specific objects in ConfigFile.  Created special parser to grab only details needed to generate and read proper file format.
  • Added links for Itch.io and Discord channels for both Godot Manager, and Github / Itch.io pages.
  • Fixed UI bug, where drag and drop would not allow you to drop on a project inside of a category to associate the project with said category.  Now will allow drag and drop to any part of the category to add the project to said category.
  • Added scrolling capabilities to the CategoryView, when the category view as more shown above, or below the current view area.  Allowing for easier drag and drop operations between categories.
  • Added Management of Godot Asset Plugins, where you can now install, uninstall and update Plugins from the Asset Library, with what is stored in the cache, as well as update any projects that has the asset associated with it.
  • Added checks to see if Image exists before attempting to load an image.
  • Updated Asset Library Navigation to properly adjust the pages listed, to a limit of 10 pages at a time.
  • Added Overlay icons for Assets, to show when you have downloaded the asset, and when there are Updates available for the asset.
  • Configured Asset Library panel to no longer automatically configure/search the Asset Library everytime you switch to the tab.  Instead there are timeouts associated with running configure and search updates.  Configure and Search will still run when switching between Addons and Templates
  • Fixed bug opening Project and Data folders, not properly launching on Linux or MacOS, now properly works on all three platforms.
  • Added similar File Conflict dialog, showing file we're trying to extract from a plugin, and where it is being installed to, giving the options to Overwrite, Overwrite All, Don't Overwrite and Abort.
  • Redesigned Settings Panel some, moving All Thanks and Contributions to Contributions tab, and About showing version information, and links to various stuff for Godot Manager.

Files

godot-manager-linux.zip 33 MB
Version 0.1.2 Apr 25, 2022
godot-manager-windows.zip 46 MB
Version 0.1.2 Apr 25, 2022
godot-manager-mac.zip 44 MB
Version 0.1.2 Apr 25, 2022

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